Gamejam Devlog - Day 9


So, Dawn of the Final Day for real this time, huh?

I relaxed too much, I lost my momentum, I shouldn't have taken it that easy, that's a lesson for my next Jam.

Let's just get into what I did  
So, whatever I said about the soundtrack yesterday? Yeah, never mind, I ended up making 14 tracks anyway, same amount as Unigenesis.
Took so much time for unnecessary stuff too but hey, there's a complete soundtrack now, and I guess it'd be good to have different music for each level anyway

Speaking of similarities to Unigenesis, all levels do have a unique enemy each too now
With the final level having all of them
...Exactly like how I handled it last time.

Eh, who cares, it's a Jam game anyway.
...But in the words of the host himself:
"you have a week..." "oh okay make a full-game!"
Why are we like this lmao

Anyway what's left?

-Finishing up the Virtual Pet part of the game, just need to do the talk+play functions (might scrap that last one)

-Scattering the max hp upgrades throughout the map

-Adding the game over

-And if I'm able to, make the true final boss

...All in one day

Will I manage to do all this? I'll see in 24 hours... Again.

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