Gamejam Devlog - Day 2


Okay it's August 3rd this time, nighttime again.

So anyway I guess Chapter 1's technically finished now

But now that means I'm stuck in Chapter 2 instead

Like I said, isn't overscoping lovely

I might just scrap the penultimate chapters to make this more likely to be finished

Also if you're wondering why I'm having so many paragraphs each time is because if I press enter while holding shift like you'd usually do, it doesn't start a new line, don't know what itch.io did to break it so badly but I guess the duct tape does come off eventually, huh

Jokes aside, what's new?

This.

Potassium.

Finally, unlike yesterday, I can say it for real: Don't forget to feed them, or maybe talk with them, you can pet them too I guess.

Other than that, the village's got a few things now, the tileset's probably finished and it's halfway done

The second dungeon map's fully done, just gotta add walls, enemies, the boss and the end

Then, I do the third, fourth, fifth if the goal's realistic, and then the final dungeon, only then shall the game be truly complete

...There's also a few extras though, if I tackle each one per day, it should take four days minimum, which would give me an extra day to include the chapter I wanted to scrap

That is, if I can actually pull this off, I need to fully finish the second one first.

...We'll see how it goes.

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