November 2022 Progress Report


Oh lord it's already been more than a month since i finally published this game...

Well, now that it's december, welcome to the first and final 2022 progress report (December will basically be a break from this project, development resumes next year).

PROGRESS UPDATES:

STORY

New chapter means new stuff, a lot of new stuff, the main focus however is updating the entire world after you defeat chapter 1's boss, because a LOT has to be updated, i've already finished all the NPCs except one anyway.

As for what's to come in the future i already have everything planned, although there's some content inbetween and a lot i have yet to decide, when the time comes i'm sure continuing the story will be fine regardless.

GRAPHICS

A lot of main chapter 2 character concept arts have been made, one of them has been finalized, i posted a sneak peek days ago on my youtube channel, here it is:

Obviously many new sprites for the other main characters have been made as well.
Nothing has been made for the new areas yet.

MUSIC

This is like the first thing i began to work on for this chapter, i finished 4 new tracks already, this is also where i started using amen breaks so composing has been more fun.

Also, a small hint, my development history video on my youtube channel contains a sneak peek for two of these tracks.

CODING

Soo funny story, ever since i started development everything went smoothly, i've programmed two new cutscenes and the new NPCs so i thought coding would be a piece of cake for a good while.
Not.
I'm already on my first roadblock and it's just a simple NPC change, i hope this holiday break will give me the push to overcome it.

Other than that, nothing much has changed.


And that's all the updates i have, so far i'd say chapter 2 is... 2% done, which isn't much but it shouldn't be as bad in the future.
That's it for now, happy holidays.

Get Inize Warrior

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